The Scythe are a band of mercenaries, formed by a mysterious figure known only as Halforc at the end of the last Orc-Human War. Halforc, born of an orcish mother, but having a human father, was a leader of the orcs in the great Orc-Human War. When the Orcs were driven westward by Drin's forces, Halforc escaped by hiding out in the mountains.
Biding his time, Halforc waited until he sensed the mood in the Realm was right to start a resistance band against Drin. Halforc's vision has, through the years, culminated in the renegade troop of fearless warriors that exist today, known as the Scythe.
In the years since its inception, the Scythe have grown from a small group of freedom fighters, boldly raiding King Drin's heart-land, to a reasonably well-organised band of like-minded killers.
Scythers, as they are affectionately known, are generally a friendly enough bunch when it comes to their own bloodkin, but rarely will a Scyther go out of their way to rescue another Scyther. This thinking may seem strange to those who hide in lesser guilds, but Halforc always insisted that members rely on their own strength, resourcefulness, and cunning rather than constantly depend on others to bail them out of sticky situations. It is this philosophy that has helped make the Scythe the most feared guild in the realm.
In recent years, there has been a large influx in the number of adventurers wishing to join the Scythe and so new members must now pass an entrance test before they may be admitted. To join you must present Boki, the recruitment officer, with the corpse of a monster who was stronger than you (when it was alive). If Boki thinks that the monster was good enough, he'll brand you with the Scythe mark and you will become one of the bloodkin.
The Scythe guild accept Dwarf, Human, and Orc races, including Cleric, Fighter, Mage, Necromancer, Ranger, Rogue, and Shapeshifter classes. SK members are allowed.
The Scythe guild is located very close to Tantallon, slightly to the southwest.